
Lore Accurate Holodisk Holotape - With Optional Easy to See Glowing VersionĪrmor and Weapon Keywords Community Resource (AWKCR) More Where That Came From - Diamond City Radio Edition Sim Settlements - IDEK's Logistics Station Wasteland Venturers Sim Settlements AddOn Pack Value per Weight indicator for container UIįull Dialogue Interface (NewDialog English and CN-DE-ES-FR-IT-JA-PL-PTBR-RU translations)Ĭartographers Map Markers (Fallout4 Edition) CMM True Storms - Wasteland Edition (Thunder-Rain-Weather Redone) I think this is easily the best mod out there for FO4, and would like to see it work so I can finally play all the way through the game. However, nothing starts happening.Īny and all help would be great.


I'm not sure if I'm doing something wrong? I click for it to destroy the settlement, and it says that it'll begin after I close the Pip-Boy. However, I've ran into an issue where I can't destroy the Red Rocket settlement with the holotape. I have read posts about crashes happening between Sanctuary and Red Rocket, so my thinking is to try and find a way to undo the Red Rocket settlement and just never do anything with it. Leading me to believe that something in RotC is causing it. I have downloaded LOOT and have organized everything, and disabling RotC through NMM has stopped the crash completely. Then when I assigned a leader to Red Rocket, I noticed my F4SE.exe would close to desktop near the Concord Water Tower. Added bonus: persuade options are still coloured.I recently just started playing Fallout 4 again, downloading a bunch of suggested mods (including Sim Settlements RotC.) I had about six hours of smooth gameplay, already having Sanctuary begin building itself. Reports indicate the mod works for all dialogue except when dismissing companions, for some reason. Cirosan translated it into English by replacing the text files (it turns out the dialogue your character says is in the game). Shadwar was responsible for the Russian NewDialog mod and the interface revamp.

It was created by modders Shadwar and Cirosan and released just eight days after Fallout 4 hit the wild. It also replaces Fallout 4's conversation user interface with a numbered list, similar to that in Fallout 3 and Fallout: New Vegas.įull Dialogue Interface is live on NexusMods now. Now, there's a mod for that, one that replaces dialogue choices (yes, no, sarcastic, more information, paraphrases) with the full text of what you will say. Cool! For some, though, there's a downside: you're never sure what your character will actually say. For Fallout 4, developer Bethesda added player character voice acting.
